Initiative Phase for Round #15

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1st Octopus Overlords rolls a 15[11+4].

Clan Smoke Jaguar rolls a 6[6+0].

Wind direction is Northeast.

Archer ARC-2R ID:26 (1st Octopus Overlords) must make a piloting skill check (getting up).

Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.

Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) passes through a fire. It will generate 2 more heat this round.

Thug THG-11EO ID:69 (1st Octopus Overlords) passes through a fire. It will generate 2 more heat this round.

Weapon Attack Phase

-------------------

Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)

ER Large Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 3, rolls 7 : - Direct Blow - hits (using Right Side table) LA

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 11 damage to LA.

Armor destroyed.

3 Internal Structure remaining.

Critical hit on LA. Roll is (5+1) = 6; no effect.

ER Large Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 3, rolls 4 : hits (using Right Side table) LT

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 10 damage to LT.

3 Armor remaining.

ER Large Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 3, rolls 8 : - Direct Blow - hits (using Right Side table) LA

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 11 damage to LA.

SECTION DESTROYED.

8 damage transfers to LT.

Critical hit on LA. Roll is (2+1) = 3; no effect.

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 8 damage to LT.

Armor destroyed.

8 Internal Structure remaining.

Critical hit on LT. Roll is (11+1) = 12; 3 locations.

CRITICAL HIT on AC/5.

CRITICAL HIT on AC/5.

CRITICAL HIT on Jump Jet.

Medium Pulse Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 1, rolls 9 : - Direct Blow - hits (using Right Side table) RT

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 9 damage to RT.

2 Armor remaining.

Medium Pulse Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 1, rolls 8 : - Direct Blow - hits (using Right Side table) RL

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 9 damage to RL.

SECTION DESTROYED.

5 damage transfers to RT.

Critical hit on RL. Roll is (6+2) = 8; 1 location.

CRITICAL HIT on Foot.

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 5 damage to RT.

Armor destroyed.

10 Internal Structure remaining.

Critical hit on RT. Roll is (3+2) = 5; no effect.

Medium Pulse Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 1, rolls 9 : - Direct Blow - hits (using Right Side table) RT

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 9 damage to RT.

1 Internal Structure remaining.

Critical hit on RT. Roll is (7+2) = 9; 1 location.

CRITICAL HIT on LRM 5 Ammo (18).

*** LRM 5 Ammo EXPLODES! 90 DAMAGE! ***

Pilot of Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) "Connor Quinn" takes 2 damage (3 total hits).

Pilot of Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) "Connor Quinn" needs a 5 to stay conscious. Rolls 4 : blacks out.

>Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) must make a piloting skill check (landing in light woods).

Needs 16 [5 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 5 : fails.

Pilot of Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) "Connor Quinn" takes 5 damage, killing the pilot (6 total hits).

*** Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) DESTROYED by pilot death! ***

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 90 damage to RT.

SECTION DESTROYED.

LIMB BLOWN OFF Right Arm blown off.

89 damage transfers to CT.

Critical hit on RT. Roll is 7; no effect.

Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 89 damage to CT.

SECTION DESTROYED.

Critical hit on CT. Roll is 9; 1 location.

CRITICAL HIT on Engine.

Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)

ER Large Laser at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 5, rolls 8 : - Direct Blow - hits LA

Marauder MAD-5SO ID:75 (1st Octopus Overlords) takes 11 damage to LA.

11 Armor remaining.

ER Large Laser at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 5, rolls 4 : misses

LRM 20 at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 5, rolls 6 : - Glancing Blow due to Narrow/Low Profile - 9 missile(s) hit (w/ -4 malus).

Marauder MAD-5SO ID:75 (1st Octopus Overlords) takes 5 damage to RA.

2 Armor remaining.

Marauder MAD-5SO ID:75 (1st Octopus Overlords) takes 4 damage to RL.

13 Armor remaining.

Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)

Large Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 8, rolls 11 : - Direct Blow - hits LA

Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 11 damage to LA.

SECTION DESTROYED.

4 damage transfers to LT.

Critical hit on LA. Roll is (5+1) = 6; no effect.

Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 4 damage to LT.

2 Armor remaining.

Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 11 : hits LT

Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 7 damage to LT.

Armor destroyed.

6 Internal Structure remaining.

Critical hit on LT. Roll is 8; 1 location.

CRITICAL HIT on Jump Jet.

Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 7 : misses

LB 10-X AC at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 10 : - Glancing Blow -hits RT

Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 5 damage to RT.

6 Armor remaining.

Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)

ER Medium Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 9, rolls 8 : misses

Streak SRM 6 at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 6 : fails to achieve lock.

ER PPC at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 10, rolls 3 : misses

Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.

Needs 9 [7 (ER PPC) + 2 (accidental)] to ignite, rolls 6

Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)

ER PPC at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 5, rolls 9 : - Direct Blow - hits (using Right Side table) RA (critical)

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 16 damage to RA (critical).

Armor destroyed.

10 Internal Structure remaining.

Critical hit on RA. Roll is (9+1) = 10; 2 locations.

CRITICAL HIT on Medium Laser.

CRITICAL HIT on Upper Arm.

Critical hit on RA. Roll is (5+1) = 6; no effect.

ER PPC at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 5, rolls 7 : hits (using Right Side table) LL

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 15 damage to LL.

Armor destroyed.

9 Internal Structure remaining.

Critical hit on LL. Roll is 9; 1 location.

CRITICAL HIT on Foot.

Medium Pulse Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 3, rolls 8 : - Direct Blow - hits (using Right Side table) RT

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 8 damage to RT.

3 Internal Structure remaining.

Critical hit on RT. Roll is (6+1) = 7; no effect.

Medium Pulse Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 3, rolls 6 : - Direct Blow - hits (using Right Side table) CT

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 8 damage to CT.

4 Armor remaining.

Streak SRM 6 at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 5, rolls 12 : - Direct Blow - 6 missile(s) hit (using Right Side table).

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to RL.

24 Armor remaining.

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to RL.

22 Armor remaining.

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to RL.

20 Armor remaining.

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to CT.

2 Armor remaining.

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to CT.

0 Armor remaining.

Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to RA.

8 Internal Structure remaining.

Critical hit on RA. Roll is (2+2) = 4; no effect.

Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)

ER Large Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits RL

Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 5 damage to RL.

37 Armor remaining.

ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits LA

Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 3 damage to LA.

14 Armor remaining.

ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 7, rolls 2 : misses

ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits CT

Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 5 damage to CT.

Armor destroyed.

20 Internal Structure remaining.

Critical hit on CT. Roll is (5-2) = 3; no effect.

ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 9, rolls 6 : misses

Weapons fire for Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar)

Small Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 7, rolls 9 : 3 troopers hit

Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 3 damage to RA.

4 Armor remaining.

Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 3 damage to RT.

12 Armor remaining.

Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 3 damage to LA.

13 Armor remaining.

Auto-Rifle (Modern, Generic) at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 7, rolls 5 : misses

Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)

ER PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 5, rolls 10 : - Direct Blow - hits CT

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 11 damage to CT.

6 Armor remaining.

ER PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - hits CT

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 11 damage to CT.

Armor destroyed.

18 Internal Structure remaining.

Critical hit on CT. Roll is (8+1) = 9; 1 location.

CRITICAL HIT on Engine.

Gauss Rifle at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - hits LA

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 16 damage to LA.

3 Armor remaining.

Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)

PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 5 : misses

PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 7 : misses

Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)

LRM 10 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -3 missile(s) hit (using Right Side table) (w/ -4 malus).

Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 3 damage to RA.

16 Armor remaining.

LRM 10 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - 8 missile(s) hit (using Right Side table) (w/ +2 bonus).

Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 5 damage to RT (critical).

18 Armor remaining.

Critical hit on RT. Roll is (8+1) = 9; 1 location.

CRITICAL HIT on +Streak SRM 6.

Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 3 damage to RL.

15 Armor remaining.

Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 12, rolls 7 : misses

Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)

Large Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits (using Rear table) RA

Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 4 damage to RA.

3 Armor remaining.

Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 5 : misses

Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits (using Rear table) CTR (critical)

Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 2 damage to CTR (critical).

1 Armor remaining.

Critical hit on CT. Roll is (10-2) = 8; 1 location.

CRITICAL HIT on Engine.

Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 5 : misses

Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)

PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 3, rolls 11 : - Direct Blow - hits (using Right Side table) RT

Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 12 damage to RT.

2 Armor remaining.

PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 3, rolls 6 : - Direct Blow - hits (using Right Side table) RA

Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 11 damage to RA.

Armor destroyed.

1 Internal Structure remaining.

Critical hit on RA. Roll is (7+1) = 8; 1 location.

CRITICAL HIT on Shoulder.

Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 7, rolls 3 : misses

Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)

PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 5, rolls 7 : hits (using Left Side table) LA

Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 10 damage to LA.

10 damage transfers to LT.

Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 10 damage to LT.

SECTION DESTROYED.

8 damage transfers to CT.

Critical hit on LT. Roll is 7; no effect.

Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 8 damage to CT.

3 Armor remaining.

PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 5, rolls 6 : hits (using Left Side table) RT

Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 10 damage to RT.

13 Armor remaining.

Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)

ER Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 9, rolls 7 : misses

Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

ER Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 9, rolls 3 : misses

Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)

Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - hits (using Rear Partial cover (horizontal 50%) table) RL

Mad Cat (Timber Wolf) A ID:12 suffers no damage. (RL behind cover)

Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 9 : hits (using Rear Partial cover (horizontal 50%) table) RA

Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 5 damage to RA.

11 Armor remaining.

Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 7, rolls 8 : hits (using Rear Partial cover (horizontal 50%) table) RA

Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 5 damage to RA.

6 Armor remaining.

Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 7, rolls 5 : misses

LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 3 : misses

Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)

ER PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 6, rolls 7 : hits CT

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 15 damage to CT.

3 Internal Structure remaining.

Critical hit on CT. Roll is 8; 1 location.

CRITICAL HIT on Machine Gun.

ER Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits RA

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 3 damage to RA.

20 Armor remaining.

ER Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - hits LT

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 8 damage to LT.

Armor destroyed.

11 Internal Structure remaining.

Critical hit on LT. Roll is (7+1) = 8; 1 location.

CRITICAL HIT on Engine.

LRM 15 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 6, rolls 7 : 9 missile(s) hit.

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 5 damage to RA.

15 Armor remaining.

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 4 damage to LA.

Armor destroyed.

11 Internal Structure remaining.

Critical hit on LA. Roll is 6; no effect.

Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)

Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Left Side table) LL

Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 2 damage to LL.

1 Armor remaining.

SRM 6 at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 7, rolls 8 : 4 missile(s) hit (using Left Side table).

Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 2 damage to RA.

9 Armor remaining.

Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 2 damage to HD.

7 Armor remaining.

Pilot of Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) "Alice Hanl" takes 1 damage (3 total hits).

Pilot of Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) "Alice Hanl" needs a 7 to stay conscious. Rolls 9 : successful!

Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 2 damage to CT.

15 Armor remaining.

Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 2 damage to LL.

Armor destroyed.

14 Internal Structure remaining.

Critical hit on LL. Roll is 8; 1 location.

CRITICAL HIT on Anti-Personnel Pods (A-Pods).

AC/5 at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 10, rolls 4 : misses

Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)

Medium Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 9 : misses

Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)

Medium Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 6 : misses

Medium Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -hits (using Left Side table) RT

Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 2 damage to RT.

29 Armor remaining.

LRM 10 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 9 : misses

LB 10-X AC at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 8, rolls 3 : misses

Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)

Large Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 10, rolls 5 : misses

Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Marauder MAD-5SO ID:75 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).

The base target is 2 [2 (Base piloting skill)].

Roll #1, (2 (Base piloting skill) + 1 (20+ damage)); needs 3, rolls 7 : succeeds.

Archer ARC-2R ID:26 (1st Octopus Overlords) must make 2 piloting skill roll(s) (leg/foot actuator hit; 40+ damage).

The base target is 4 [4 (Base piloting skill)].

Roll #1, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 2 (40+ damage)); needs 7, rolls 6 : falls.

Archer ARC-2R ID:26 (1st Octopus Overlords) goes back to the hull down position instead of falling to the ground.

Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).

The base target is 4 [4 (Base piloting skill)].

Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 7 : succeeds.

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (60+ damage).

The base target is 3 [3 (Base piloting skill)].

Roll #1, (3 (Base piloting skill) + 3 (60+ damage)); needs 6, rolls 9 : succeeds.

Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).

The base target is 6 [4 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed)].

Roll #1, (4 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 1 (20+ damage)); needs 7, rolls 8 : succeeds.

Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).

The base target is 4 [4 (Base piloting skill)].

Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 10 : succeeds.

Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).

The base target is 4 [4 (Base piloting skill)].

Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 11 : succeeds.

Physical Attack Phase

-------------------

Physical attacks for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)

Kick (Left leg) at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 6, rolls 6 : - Glancing Blow -hits (using Rear Kick table) LL

Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 6 damage to LL.

Armor destroyed.

12 Internal Structure remaining.

Critical hit on LL. Roll is 8; 1 location.

CRITICAL HIT on Upper Leg.

Physical attacks for Wolverine WVR-6R ID:29 (1st Octopus Overlords)

Kick (Left leg) at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 4, rolls 6 : hits (using Left Side table) RT

Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 11 damage to RT.

Armor destroyed.

11 Internal Structure remaining.

Critical hit on RT. Roll is 8; 1 location.

CRITICAL HIT on Machine Gun.

Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) must make 2 piloting skill roll(s) (leg/foot actuator hit; was kicked).

The base target is 4 [4 (Base piloting skill)].

Roll #1, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 5, rolls 8 : succeeds.

Roll #2, (4 (Base piloting skill) + 0 (was kicked) - 1 (stable) + 1 (leg/foot actuator hit)); needs 4, rolls 10 : succeeds.

Heat Phase

-------------------

Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 0 heat.

Thug THG-11EO ID:69 (1st Octopus Overlords) gains 6 heat, sinks 6 heat and is now at 0 heat.

Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 21 heat, sinks 17 heat and is now at 7 heat.

Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 33 heat, sinks 30 heat and is now at 6 heat.

Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 24 heat, sinks 21 heat and is now at 4 heat.

Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 26 heat, sinks 31 heat and is now at 0 heat.

Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 21 heat, sinks 19 heat and is now at 5 heat.

Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 19 heat, sinks 19 heat and is now at 0 heat.

Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 32 heat, sinks 28 heat and is now at 4 heat.

Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 21 heat, sinks 27 heat and is now at 0 heat.

Orion ON1-K ID:23 (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.

Archer ARC-2R ID:26 (1st Octopus Overlords) gains 3 heat, sinks 10 heat and is now at 2 heat.

Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 13 heat, sinks 12 heat and is now at 1 heat.

Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 14 heat, sinks 10 heat and is now at 4 heat.

Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 15 heat, sinks 10 heat and is now at 8 heat.

LoaderMech SRM6-FLU ID:34 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.

LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.

LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.

Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 48 heat, sinks 44 heat and is now at 6 heat.

Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 10 heat, sinks 10 heat and is now at 0 heat.

Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 42 heat, sinks 34 heat and is now at 12 heat.

Adding 5 heat from a fire...

Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 25 heat, sinks 26 heat and is now at 3 heat.

Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 0 heat, sinks 0 heat and is now at 0 heat.

Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 12 heat, sinks 12 heat and is now at 0 heat.

Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 44 heat, sinks 40 heat and is now at 4 heat.

Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 7 heat, sinks 7 heat and is now at 0 heat.

Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 46 heat, sinks 42 heat and is now at 4 heat.

Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 21 heat, sinks 20 heat and is now at 4 heat.

End Phase

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Pilot of Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) "Hazel Lévy" needs a 7 to wake up. Rolls 3 : stays unconscious.

Pilot of Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) "José Morín" needs a 10 to wake up. Rolls 8 : stays unconscious.